
Some of them demonstrate the new features we had planned to include in the game. The protagonist will be in constant flight from infected people who were only recently alive, but now they have turned into the walking dead due to a terrible and unknown virus.

We had planned to build 60 levels, 20 weapons and 18+ actors - yes, a very optimistic goal."Īlso included with the prototype are other "test" levels that may be interesting to look at. Corridor Z Is an adventure zombie action game in which the player will have to fight for his life as a simple high school student. You can read more about this in the design doc. This feature wasn't playable in the prototype. Another idea for the game which you can see in the prototype menu is the ability to play either the Axis or Allied sides. You could edit a level then switch to game mode and play the level then switch back to edit mode and make more changes. This much was already finished in the prototype. It was the original Build editor but integrated into the game along with some nice enhancements. First, the game was going to ship with an integrated level editor.

"Let me explain a little about the game ideas we had. I also found the original Corridor 8 design doc. Since we didn't have a whole lot of artwork done for the game at the time we used place holder art and sounds from the original Doom game. What I have is the latest source code for the game as well as a very early prototype. "I came across some old Corridor 8 stuff that I'd like to send your way so you can share it with the community. dosraider Admin Posts: 9243 Joined: Tue 7:06 pm Location: ROTFLMAO in Belgium. that says 'not enough room on drive to save'. Les Bird, the original programmer for the Capstone wrote to Mishran and the fan community: I got Corridor7 to work in XP and dosbox, but when I try to save a game, I get a flash type msg.
